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- on exitFrame
- set ParLa to the frame
- repeat with x = 6 to 9
- if rollOver(x) then
- set ParLa to the frame + x - 5
- puppetSound(0)
- end if
- end repeat
- if rollOver(10) then
- set the member of sprite 10 to member "ST_SPEAK.PIC"
- puppetSound("M_OF_1.AIF")
- updateStage()
- repeat while rollOver(10)
- nothing()
- end repeat
- set the member of sprite 10 to member "GO_SPEAK.PIC"
- puppetSound(0)
- updateStage()
- end if
- go(ParLa)
- end
-